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Crying suns alert
Crying suns alert








  1. #Crying suns alert upgrade
  2. #Crying suns alert full

You wouldn't send a droid vs a fighter would you? A patched unit vs an Unpatched unit is about as effective as doing double damage on the same hp level. And remember, always retreat to heal if need be. Disabled units while theirs spawn in isn't ideal. If there is more than one hullpoint left and you are about to destroy one, you may want to wait until the next wave of their units spawn in too - if it's not the last hull piece it will knock back and disable your units. Then when that's on fire? Switch to the hull hullpoint - it delays everything. If they do, rush their dock hullpoint and focus it with two units to make sure it's delayed from spawning enemies. If your enemy doesn't have hull piercing turrets, take your time docking your ships. But now that you know that - you know to rush the enemy hull right? So what do you rush it with? Frigates your slowest moving unit? Or Droid - your fastest moving unit? Use this logic for every battle. You spawn into a battle, and the enemy has no turrets, and oddly no ships spawning? Check the reinforcements alert - you have about 20 seconds before 6 boomer droids spawn in to ruin your day.But more than that, be aware of your enemies in battle. So with experience you'll learn what you need, and more importantly what you need to do for the best reward. Even pop up events like Children will always be the same result. BE OBSERVANT, some missions will return the same types of rewards.You can still bleed them if you feel you can win the attrition safely - be sure their turret wont do tick damage to your hull though - it's basically an ingame timer if they have piercer or hull laser.

crying suns alert

Future Sectors you'll see much higher numbers 24-48. This is how you win early game battles without having expensive repair bills.

crying suns alert

That means after 9 ships - they are empty and will only have their turrets. Starting sectors this will be between 6-9. Enemy ships next to their Dock UI will have a number next to it near where the heat gauge is. You will always be able to deploy patched ships.

  • Enemy ships have a limited supply of ships they can spawn.
  • This is the power of the Excelsior, especially combined with the next bullet

    #Crying suns alert full

    Launching ships, winning battles, and then immediatly docking your low health but surviving ships means they keep their max hp, get back to full health, doesn't delay you from relaunching more ships like having them destroyed would and by the time your enemy launches their next wave: you're back up to full. The Excelsior's aux system speeds up how quickly they regain health. This is an important mechanic to understand - Keeping your tanky frigates with a max hp of 100+ is important late game, especially on harder difficulty levels. To understand it you need to know that you can dock your launched ships back inside your battleship to heal over time by right clicking their portraits.

  • Excelsior, your starting battleship, starts with a VERY powerful auxilery system.
  • Resources are better spent on turrets, squad, and hull next after Fuel Scav. It's generally a failure case so you don't earn anything. Generally speaking if it shows your Officer is in danger unless you're really needing the resources don't risk it.
  • Ground Distress Efficiency sucks, Crew are expendable, Officers are not.
  • crying suns alert crying suns alert

    For most ships you'll be able to pay 40 for the first level, unlocking the ability to get a chance for an extra 1 fuel from each star.

    #Crying suns alert upgrade

  • The very first thing should do when starting a new game, or in a new sector is cancel out of the star map and upgrade your Fuel Scavaging Efficiency.
  • The game can be a lot more difficult if you aren't aware of a few mechanics that the tutorial doesn't really cover: So I beat the game early this morning, and figured I'd drop some simple tips to help out new players.










    Crying suns alert